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Saturday 28 March 2020

Download Need For Speed: Hot Pursuit

Download Need for Speed: Hot Pursuit


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Oceanhorn Is Coming To Android - Steam Mac Version Out Now!

Oceanhorn – Classic Adventure Game for you favorite platform




Android has been one of the most requested platforms from us and we are happy to announce that Oceanhorn's world domination continues and Oceanhorn is coming to Android! Same team that works on console versions are behind the quality Android port. We'll get back to you with a release date later on!

In other news, we have just released an update for Steam version. It will add a support for Steam Controller and Steam link, but most importantly you can now play Steam version on your Mac! Save games in Steam are cross platform compatible.

So, in 2016 you will be able to play Oceanhorn not just on iOS, Apple TV or PC – but on Mac, PS4, Xbox One and even on your Android devices and Android TV!

Oceanhorn is the classic adventure game for your favorite gaming platform!



I am eager to tell you all what we have been working on for the past year – but it will have to wait just a little bit longer. ^_^

We Could Be Heroes

There are a vast number of games based on pre-existing film, television and literary properties. The most successful tend to have distinctive settings with large casts of characters, such as Star Wars or Lord of the Rings, but what about the more character-driven franchises, where the action tends to be led by a single hero through multiple adventures? There is always going to be a problem answering the question "who gets to play the hero?"

Age of Conan solves this problem by having players bid for the right to have Conan lead their armies, while the short lived Conan Collectible Card Game just lets every player have their own version of the Cimmerian hero when it's their turn, and Monolith's Conan adventure game balances Conan against a wide variety of arguably more interesting playable characters. Planet of the Apes divides lead character Taylor into four separate psychological aspects (with only limited success).

The designers of Samurai Jack: Back to the Past, based on the Cartoon Network animated television series, faced a similar design problem, and they found an ingenious solution. Players take on the roles of various colorful characters Jack meets along his journey, while Jack himself is a non-player character who adds an interesting layer of complexity to what would otherwise be a simple "race to the finish" game.

The game board consists of a trail of tiles representing different types of locations such as jungle, fields, or desert. Players play Movement cards to move along the trail, collecting Support cards along the way which will be spent at the end of the trail to fight one of several villains. The better your specific combination of Support cards, the more points you'll earn from the villain, so a lot of the game is looking at which cards are available at which locations, and planning your moves in order to beat your opponents to the cards you need for the most points when facing the villain.

This alone might be an okay game (if a little simple), but in addition to the player pieces, there are two non-player characters moving along the path, Samurai Jack and his nemesis Aku. Jack moves along the path first, his movement determined by drawing a random card. Then the players all move, and finally Aku moves using another random card. A separate board keeps track of Jack's sanity, and if he is on a tile by himself or with Aku, he moves a step closer to madness. If his madness tracker gets all the way to the end, all the players lose the game, so in addition to gathering the cards they need to win, players have to keep an eye on Jack, and occasionally come to his rescue.

The game manages to combine several different mechanical elements without any of them seeming out of place, and the graphic design and game components are miles ahead of what I would expect for a relatively inexpensive game like this: full color plastic miniatures, what looks like original illustrations rather than just screen captures from the show, and a sharp design sense overall. It all comes together to make a game that, while fairly simple, is entertaining to play and very true to its source material.

Rating: 4 (out of 5) a little on the simple side, but nevertheless an excellent, well-crafted game.

Monday 23 March 2020

If I Could Impose On A Moment Of Your Time?

As you all know DreamForge is embarking on a new path, new releases in a new format.

Although the Kickstarter platform has a lot of advantages, it only makes sense to put your best foot forward and provide your customers with the items they desire.




To that end, I have created a very short survey to get all of your feedback, not just about the StuG and Shadokesh, but about DreamForge and the general direction you would like to see.

Please... Take a moment and let your voice be heard.

SURVEY LINK

Thank you so very much for your time!

Friday 20 March 2020

Shattered Apollo (XCOM Files)

PFC Tom Shaw, March 1st
They told us we were the first humans to kill a creature from outer space. They told us we were heroes. They told us we were the best humanity has to offer to fight off this invasion. I'm going to be honest with you here and tell you, I don't really think any of that is true. These guys knew the aliens were coming. They must have known for a while. The XCOM project had been dormant for years before they came and picked us up and told us we were chosen to protect humanity. It's possible no one had seen or fought an alien before us, but then how did they know what to expect? How did they know when to expect it? We certainly weren't heroes. Most of us were just dumb kids who knew how to shoot. Yeah, we were trained to kill each other, but not one among us had been trained to repel alien invaders with death rays. Hell, I don't even really know what plasma is and I've been covered in the stuff.

You're here to talk about that night, right? I relive that night a lot in my nightmares. It's difficult to talk about for a lot of reasons, but as the squad leader of the first human beings to engage and defeat an alien threat - well I'm getting used to being asked about it. Well, here goes.

We were flown from the Cheyenne Mountain complex to Vancouver late on the night of March 1st. Aliens had touched down at a shipping warehouse and were in the process of abducting any humans unfortunate enough to be out that late. None of this junk sounded real to me, by the way. Here I was leading this team and I wasn't even convinced we were going to be fighting what they said we'd be fighting. I'd never seen an alien or a UFO. This was the stuff of TV shows and silly documentaries on conspiracy theories. How could this crap be real? It felt like a dream flying out to Vancouver that night. It felt like a dream until our boots hit the ground.

The Landing Zone
We dropped down on the street outside the parking lot of the warehouse. The lot itself was fenced in with a stone wall creating a bit of a fortress for these aliens to hide in. We could hear some damn strange noises coming from beyond that wall. That's when most of us knew that this was really happening. You can be dropped into a foreign country where you don't speak a word of the local language, but you know those sounds coming from the other side of the wall are human voices speaking human words that you just don't understand. This was not like that. No, sir. I can't even begin to describe these sounds to you. They were like nothing I'd ever heard on Earth. This was really happening.

First Contact
Grace was the first to lay eyes on an alien - Private Grace Russell, my fellow American that night. As she took up a position against the wall and moved forward to the entrance of the lot, she spotted three little greys working on one of their abduction pods. I guess they store humans inside these things for transportation. The science team understood more about that than I ever did, but we just called them abduction pods. Anyway, these aliens saw Grace and took up defensive positions behind the pod and some nearby cars. My Brazilian brother, Julio "Burrito" Brito, took up a position across from Russell at the entrance to the lot.


The Great Kobayashi Grenade
I couldn't see a damn thing from where I was pressed up against the wall, but the next thing I know I'm hearing the bizarre sizzling sounds of these plasma pistols firing on my team. Russell and Brito open fire, but they're basically exchanging rounds with the aliens shooting their green ooze back at us. That's when Shinji Kobayashi - no one even knew this dude until that night. This guy really kept to himself at the base. He barely spoke a word of English to anyone. He was definitely a loner. So this guy, Kobayashi, decided to sneak up along the outside of the wall and toss a grenade over the top on to the aliens' positions. The crack of his anti-personnel grenade marked a stop to the plasma pistols sizzling shots, but Russell could see two were wounded, but none were killed. Burrito and I slipped into the parking lot in this short window of opportunity.

Man, the first time I saw a grey - hunkered down behind that abduction pod, staring down at the shrapnel out of its body - I just fired on the thing. I ended its life. That thing didn't even see me sweep in from around the corner. Yeah, as far as anyone can tell me, I'm the first guy on Earth to take one down. I barely even got a good look at the thing before putting a hail of bullets into its small grey body. There was a certain exhilaration among the team knowing that our simple ballistic weapons had defeated these technologically superior beings with futuristic, space rayguns. Sadly this small moment of victory was diminished by the sounds of heavy plasma fire coming from further down the street.

Kobayashi Comes Under Fire
Private Kobayashi's bold maneuver had left him alone and exposed. He was pinned against the wall farther up the road and barely holding back four greys who were trying to gain a strategic position behind our squad. Knowing this, Burrito rushed across the parking lot toward the warehouse hoping to end our conflict inside the compound swiftly. The aliens were wounded and distracted by the loss of one of their own. They didn't even see him get in close and mow down a second alien hiding behind a car in shock. Grace had only reported three aliens in the lot, so I felt confident that Private Brito and I could pincer the last one on our own. I sent Russell, Rojas and Marin to backup Kobayashi on the street. You know, I think about this moment often and wonder if splitting up the squad had been a mistake. That might have been where things went truly wrong for me and Marin, but if I hadn't sent them, then Kobayashi would probably have died in the streets of Vancouver that night.

Burrito Gets the Drop on This Alien
As Julio and I pushed forward in the parking lot searching for that final alien, Russell, Rojas and Marin made their way up the street toward Private Kobayashi. We heard Marin nscream out in pain from our position and it still sends chills down my spine. Julio and I thought she was dead. As far as we understood, no one had ever been hit by these death-rays so we expected the worst. Rojas came over the radio, though, saying she'd been hit but she was still alive. She even managed to take one of the aliens down before falling back behind a car to rest. Adriana Marin was tough.

As far as I understand, while the aliens were distracted by Private Marin, Kobayashi was able to take up a new position across the street - rushing away from the wall where he had been pinned down. From there he was able to take down an alien firing on Marin and Rojas with ease. Although Marin was hurt, it sounded to us like the firefight on the street was turning in our favor. We could hear the aliens shrieking their horrible sounds and scattering back to defensive positions further down the lot. Private Brito and I obviously wanted to pin the aliens down, but before we could rejoin Kobayashi we had to take care of our immediate enemy. We found the final alien of the initial squad hiding behind a yellow car. I took some shots that missed, which to this day still haunt me. That damn yellow car is one of the last things I remember that night. After that, things go dark.

Just Before Things Go Dark
The alien that Julio and I were tracking was leading us into an ambush. Julio told me later while I was in the med-bay that three aliens popped out of the warehouse itself right on top of my position. One of them fired several shots into my left side, nearly covering me in that burning green plasma. I went down hard and Julio thought I was dead right then and there. I don't have any memory of this, you know? The last thing I can remember is missing that damn bastard who led me into the trap. I guess after I fell, Brito rushed up taking shots on my attacker and killing it. He said I was bleeding out right there in the lot. He reported over the radio that if they couldn't get me on the skyranger soon, and rush me to medical attention I was a goner.

Kobayashi Coming in Hot
Now, from what I understand, once Burrito reported I'd been shot down, Kobayashi took charge of the team on his side of the wall. To this day, I never heard the guy speak, but if you hear Grace tell it, without Kobayashi's leadership I wouldn't be here today. She makes it sound like Shinji single-handedly killed the rest of the aliens in some kind of maddened rage, which makes Julio laugh every time we bring it up. All he would tell me is that Shinji led his sub-squad around the northern end of the wall and closed in behind the ambush in a pincer attack with Brito. Together, their counter-ambush wiped out the rest of the greys on site and we were able to be extracted soon afterward.

That's really all their is to tell. The six of us took out ten greys. Marin was wounded, and I was rendered unconscious. Technically, I was leading the mission and I got the first kill so some people think I'm a hero. Personally, I know it could have gone better. I'm still kicking myself for walking into that trap like a goddamn puppet on a string. It was my leadership that got Marin hurt, too. Kobayashi was the real hero that night as far as I'm concerned and I don't think I'm alone in that regard.


  • From an interview with Tom Shaw, US Special Forces, Leader on Operation Shattered Apollo



XCOM Report - March 1, 2015 - "Shattered Apollo" 

PFC Tom Shaw (USA) - Squad Leader
  • Confirmed Kills: 1 (Sectoid)
  • Condition:  Gravely Wounded
  • Earned Promotion 

PFC Grace Russell (USA) 

  • Confirmed Kills: 1 (Sectoid)
  • Earned Promotion 

PFC Roman Rojas (Guatemala)
  • Confirmed Kill: 2 (Sectoid)
  • Earned Promotion 

PFC Adriana Marin (Moldova)
  • Confirmed Kill: 1 (Sectoid)
  • Condition:  Minor Wounds
  • Earned Promotion 

PFC Shinji Kobayashi (Japan)
  • Confirmed Kill: 3 (Sectoid)
  • Earned Promotion 

PFC Julio Brito (Brazil)
  • Confirmed Kill: 2 (Sectoid)
  • Earned Promotion 

Thursday 19 March 2020

Earning Trophies In Eternity

PS Trophies or XBox acheivements don't really do too much for me, I'm not that bothered about them for some reason. But I know that there are plenty of people out there who really are.

Sometimes it is fun reading up about the trophies that are out there for games, the crazy little
challenges that have been added on top of a game to add an extra layer of challenge or competition. One I read about a little while ago was the challenge added to FFIX to get Vivi to jump the skipping rope in Alexandria 1000 times! From my memory, doing it 100 times was a challenge enough! Looking over FFVII, there are some hardcore challenges- get Aeris' final limit break, obtain maximum Gil, beat Emerald and Ruby weapon.




All these trophies got me thinking about our Holy Faith.
Maybe there are heavenly trophies to be gained in life, and stored up in eternity?

Resisted impure temptation on 5th May 2016,
went to daily Mass every day for a year in 2017,
spoke to a random person about saving their immortal soul last Tuesday,
this morning got up an hour early to make a meditation.

What if we are earning trophies all the time and don't even know it? What if there are trophies out there that we will only find out about in eternity? I think there are you know, I think there are acheivements to be earned every day of our lives, this is when we use our free will to co-operate with His Holy grace and do great things for Him. These are the kinds of trophies I am interested in, because they really mean something and they truly last forever.

Having Platinum trophies for 100 games, that passes away, but the trophies of merit that we earn for eternity, they will NEVER fade away.

Rev 22:12- Behold, I am coming quickly, and My reward is with Me, to render to every man according to what he has done.

1 Cor 3:8- Now he who plants and he who waters are one; but each will receive his own reward according to his own labor.

2 Tim 4:8- Now there is in store for me the crown of righteousness, which the Lord, the righteous Judge, will award to me on that day--and not only to me, but also to all who have longed for his appearing.

Matt 10:42- And whoever in the name of a disciple gives to one of these little ones even a cup of cold water to drink, truly I say to you, he shall not lose his reward.

What are you waiting for, through Christ, with Christ, in Christ, earn those trophies, build up a treasure for yourself in heaven! But remember, if you commit a mortal sin all those trophies get taken away from you, you disqualify from the race- but, praise God, they are returned when you make a good confession and return to God's friendship- He forgets your evil deed and returns all those trophies once more.


Praise be Jesus Christ, now and forever! We are more than conquerors through Him.

Everything About PUBG

What is PUBG?     


Everything about PUBG
PUBG

        Everyone knows about PUBG these days. PUBG is an online battle royale game. The developer of PUBG is Brendan Greene and it is published by PUBG Corporation. It is a survival game in which a maximum of 100 players can participate. The players will kill each other in a map until the last player remains alive and wins the match. The winner gets a "WINNER WINNER CHICKEN DINNER" slogan

              PUBG is available in platforms like Android, iOS, Windows, PS4, and Xbox One.

 Gameplay of PUBG

           Each match starts with players parachuting from a plane onto a selected map area. At present, there are 4 playable maps and these are Erangel, Sanhok, Miramar, and Vikendi. Once they land on one of the four maps from the sky, players search in houses, towns etc. to find many items and equipment including weapons, vehicles, and other surviving tools. Once a player is dead, his clothes, guns, ammo, etc can be looted by other players. 


           After every few minutes, the safe zone or playable area of the map begins to shrink down and the map becomes smaller and smaller enhancing the chances of an encounter of remaining players. If a player remains out of the safe zone, his life begins decreasing until his death.


        During the game, a plane flies over various parts of the playable map and drop many necessary packages. These packages contain special and rare items which are very rare to find in the normal houses or towns. Players in greed of getting those items encounter their enemies and thus a war begins making more players end up their life. 


        The players keep fighting until the last player wins the match by defeating all other remaining players. The winner then earns a " WINNER WINNER CHICKEN DINNER" promotion. The player also earns some in-game currency with which they can buy accessories from the game store.


Others

Besides the 4 maps of PUBG as described above, it is rumored that PUBG will launch their fifth map Venezia in the global 0.12 or 0.13 version. 
              It is said that the developer of the map is James Coreman. He is an employee at the PUBG Corporation. It is also believed that the map has been inspired by a city in Venice, Italy. Venice is a city in Italy which is well known for its large number of canals, bridges and small islands.

To know more about the island click here.

To know about the sad story of Erangel click here.

To know about the dark horror story of Sanhok click here.

To know how PUBG earns money click here.

To visit the official PUBG click here.

To know more about PUBG click here.

          

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Monday 16 March 2020

DE: Black Heart Kabal With Alaitoc Allies

Eldar brings the pain.

With the new book coming over very soon and with my experience with it so far, I've decided to visit some old comrades of mine to see how they can benefit us to the fullest.  One thing's for damn sure:  Our cost savings have been huge and Black Heart Kabal has been absolutely fantastic for me.

To give you guys an idea how kick-ass Black Heart has been, last night I must have saved at least 15 or so wounds from rolling those 6+++ on my vehicles over the course of THREE turns.  I also started with 5 CPs since I was trying a hybrid Wych build and taking extra Relics and Warlord traits, but ended the game on T3 with 4 CPs AFTER casting a counterspell and multiple Cunning rolls on all the Strategems that were being thrown out.

I stand by firmly what I said before:  Kabal of the Black Heart is the best Kabal.  It's just too flexible and gives you a fantastic amount of protection for free.  The Wych Cult that I brought yesterday was also freaking insane.  I had a unit of Wyches with the Succubus in a Raider and the Succubus herself with the Whip and Blood Dancer threw out 14 freaking attacks (6s to hit turn into 3 hits!).  Check out the article from yesterday to get some better insight into my thought process there.  Sure, my friend had SS Termies eating all those Agonizer wounds (I think 9 or so) and saved like a boss, but if they were any single-wound model, she would have annihilated everyone.  That felt awesome.. especially since you can look at her cost and just shake your head how cost-effective that is (she's 54 points).

With that said, I've been having a blast with Dark Eldar so far.  They feel like they're in a good place so how do we turn it up a notch?  Well for one, we should look to our nearest kin who is CW Eldar.  Harlequins is right around the corner and there might be some good synergy there, but let's first look at what Psykers can bring to our army.

Here's the list:

1999 // 7 CP
Black Heart Battalion +3 CP

HQ:
Archon, Agonizer, Blaster, PGL = 94
Cunning, Living Muse

Archon, Agonizer, Blaster, PGL = 94

TROOP:
5x Warriors, Blaster = 47
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114
10x Warriors, 2x Blaster, Dark Lance = 114

+++

Black Heart Spearhead +1 CP

HQ:
Archon, Blaster, PGL = 92

HEAVY:
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125
Ravager, 3x Disintegrators = 125

PARTY BOATS:
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85
Raider, Dark Lance = 85

+++

Alaitoc Patrol +0 CP

HQ:
Farseer Skyrunner = 135
Doom, Mind War

TROOP:
5x Rangers = 60

FLYER:
Hemlock Wraithfighter = 210
Jinx

Hemlock Wraithfighter = 210
Jinx

+++

Firepower:
9 Disintegrators at BS3+
6 Dark Lances at BS3+
7 Blasters at BS3+
3 Blaster at BS2+
26 Splinter Rifles at BS3+
4 Heavy D-Scythes at Auto

Yes, I was always an Alaitoc player.  Said no Eldar ever.

Here's what the Alaitoc Patrol offers:
  • Hemlocks - These things are insane with the -2 to Hit from Alaitoc and their auto-hitting S12 AP-4 D2 damage weapons.  Not to mention they can Smite, have Jinx and have built-in Spirit Stones.  Let's also not forget that they debuff leadership within 12" of them and that works very nicely with our sped up PFP table thanks to Black Heart, PGLs and Mind War.
  • Doomseer - This is damage consistency at its best.  The Skyrunner gives you movement to keep up with our army and Doom is arguably one of the best spells in the game.  It drastically increases the killing potential of all of your units on a single target and works perfectly with Disintegrators due to needing 5s in some cases vs. heavier armored targets.  This works very nicely in conjunction with Jinx because you're just increasing damage so much higher, turning Dissies into AP-4 in most cases vs. 2+ armor or removing that cover save bonus.
  • Mind War - With leadership debuffs, you can actually get this off pretty reliably and kill key targets before they ever get a chance to hit your lines.  When you have the right kinds of debuffs, this becomes a much more reliable Smite that can seriously threaten even the most daunting of foes i.e. Magnus.
  • Psychic Protection - Let's not forget that the Farseer can dispel twice a turn and so can the Hemlocks.  Enough said there I think.

Sure, I lose firepower overall, but I also gain Heavy D-Scythes that are utterly ridiculous in their own right.  I also gain the ability to turn up the damage big time on key targets when I want to and that cannot be underestimated.  What do you guys think?  Is this more powerful than pure Kabal?

Sunday 15 March 2020

Movie And TV Reviews: Lady Bird, The Post, Molly's Game, Goodbye Christopher Robin, Westworld, The Marvelous Mrs. Maisel

See all of my movie reviews.

Lady Bird: Greta Gerwig's first outing as a director is a smashing success. I have complicated feelings about Greta, in that I admire her intentions in writing and playing in quirky comedies, such as Frances Ha. However, I felt that her movies were not quite there yet, not quite jelled. The characters were too unrelatable, and the plots too chaotic and off-putting. This is the first one she really gets right.

Christine is a teenager who calls herself "Lady Bird" for no discernible reason. The movie is basically an arc in the life of Christine and her relationship with her mother as she navigates the last year of high school in Sacramento. She makes and loses friends, fights, makes up, and fights with her mother, and tries to get into a college on the East Coast that will get her far away from her family.

I have been a big fan of Saoirse Ronan, from Atonement to Hanna to Brooklyn. She and Laurie Metcalf, as well as the rest of the cast, give perfect performances. If there is any flaw to the movie it is that it could have been more: more sweeping, maybe have another deep relationship arc in addition to the main one. But that's hardly a flaw. Worth watching.

The Post: Hanks, Streep, and Spielberg give us another newspaper drama, this one about the publishing of the Pentagon Papers that broke the story about how a series of US presidents and higher ups were all lying about the Vietnam War, pretending that the US was fighting to liberate South Vietnam when they knew all along that the war could not be won and the real aim was to broadly fight China.

It's a good movie, if not a great one. Roughly on par with other newspaper movies I've seen, including Spotlight and All the President's Men., but with a narrower aim. The main conflicts are a) publish or not? and b) can Streep's female character assert authority at the paper without making a major blunder? Streep plays the owner of the Washington Post, a position she inherited from her late husband, and a woman bullied by her all male board. She is seemingly willing to let them bully her until she finally takes a stand. Hanks plays the chief editor who is pushing to report a story while the government wants to sue them for espionage.

If you happen to draw a parallel between the historic ideals of freedom of press versus a tyrannical, corrupt president and anything happening today it's because we once trumpeted these ideals very clearly. Reality has a bias toward the truth, which any amount of modern obfuscation cannot truly suppress. And it is good not to lose sight of the ideals for which we stand.

Molly's Game: If it's been a while since you've seen a Sorkin picture, you'll find it is like riding a bicycle. You will immediately be expecting to see Josh Lyman or Sam Seaborne walk in from some corner of the screen.

This is the story of a woman who uses some incredible insight, people skills, and brass balls to end up running a high stakes poker game for important celebrities and executives, first on the West Coast and then on the East. The enterprise lasts until the feds and the mafia move in on her. The story is told from a series of flashbacks interspersed with her finding a lawyer and navigating her legal case. It is based on a true story.

Jessica Chastain does a fine job in the lead role. Everyone else does fine, except Kevin Costner who seems out of place as her often distant but high pressuring father. Regardless, it is a Sorkin story, which means witty, clever, entertaining dialog and characters who are ten times brighter and more accomplished than most people you will ever meet. Well crafted with great cinematography.

Goodbye Christopher Robin: The story of A.A. Milne, his wife, and his son Christopher Robin, how the Winnie the Pooh books came to be, and the effect they had on their lives. Spoiler: on the one hand the books are the most successful children's books of all time. On the other hand, they destroyed the life of Christopher Robin and his relationship with his parents. The movie actually gives us a slightly happier ending than the real life events.

Milne's wife is shown to be a bit of a shrew, with just enough redeeming moments to make her two-dimensional, but not really likable. Alan Milne is more sympathetic, although he blatantly and blindly uses his son poorly without much thought. It's all pretty tragic.

It's a decent movie for what it aims to be, somewhere on the same level as Becoming Jane or Miss Potter. It is well acted and lovingly directed and filmed. It tells its story well enough. But it's not a very important story or movie, for all that, and only the falsified, slightly happier ending gives the viewer any kind of comfort.

Westworld (season one): I saw a few episodes of Humans and couldn't get into it. I was a little concerned about the level of violence I heard about in this series (I won't watch Game of Thrones). Somehow, the fact that the violence happens to robots makes it easier to take, although the question remains exactly whether the robots are or are not conscious, so you have to decide that for yourself if the violence is watchable or not.

I am a huge fan of Evan Rachel Wood; she and everyone else do fine jobs. Unlike Humans, the stories are quite captivating, with a number of whodunits and what's going to happen nexts that got me hooked. The stories take place in the facility that creates and maintains the robots, as well as in the play world of Westworld, and they include scenes that occur as flashbacks from the robots' perspective, despite the fact that the robots are not supposed to have memories.

There is nudity, but respectfully done and never gratuitous. The sex scenes are all pretty unsexy.

The Marvelous Mrs. Maisel (season one): The next series from Amy Sherman Palladino (Gilmore Girls, Bunheads), this one succeeds better than Bunheads did. Bunheads had a few great scenes, but it was too unrestrained in ridiculous plot and ridiculous dialog, which made it hard to relate to. This series only has one Bunheads-style conversation that set my teeth on edge in episode two. Thankfully that was the only one.

Midge is a perfect 1950s Jewish housewife who is supported by her husband and who in turn supports his occasional forays into standup comedy. He's not good at it, and one day he decides that she is not supportive enough of him and he leaves her. She then discovers, albeit reluctantly, that SHE is good at comedy. Cue a lot of denial, drinking binges, and attempts to make a go at standup comedy, all the while continuing to navigate her 1950s Jewish family, neighbors, friends, children, and still husband, all of whom remain blissfully unaware of her secret life as a comedienne.

It's not as good as Gilmore Girls, which had the great triple relationships between the three women, as well as their suitors, husbands, and the funky Connecticut town Stars Hollow as color. The supporting characters here are not as fun, there is no funky community background. But we have a few great scenes with a young Lenny Bruce. The best scenes are the ones where she does her Lenny Bruce style-standup, something which could not really have happened in the time period of the show, and so represents a kind of wish fulfillment on the part of Amy and for the viewers.

Amy's dialog is distinctive, and it's fun to hear. I just wish the show also had a teenage daughter.

Thursday 5 March 2020

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Tech Book Face Off: Effective Python Vs. Data Science From Scratch

I must confess, I've used Python for quite some time without really learning most of the language. It's my go-to language for modeling embedded systems problems and doing data analysis, but I've picked up the language mostly through googling what I need and reading the abbreviated introductions of Python data science books. It was time to remedy that situation with the first book in this face-off: Effective Python: 59 Specific Ways to Write Better Python by Brett Slatkin. I didn't want a straight learn-a-programming-language book for this exercise because I already knew the basics and just wanted more depth. For the second book, I wanted to explore how machine learning libraries are actually implemented, so I picked up Data Science from Scratch: First Principles with Python by Joel Grus. These books don't seem directly related other than that they both use Python, but they are both books that look into how to use Python to write programs in an idiomatic way. Effective Python focuses more on the idiomatic part, and Data Science from Scratch focuses more on the writing programs part.

Effective Python front coverVS.Data Science from Scratch front cover

Effective Python

I thought I had learned a decent amount of Python already, but this book shows that Python is much more than list comprehensions and remembering self everywhere inside classes. My prior knowledge on the subjects in the first couple chapters was fifty-fifty at best, and it went down from there. Slatkin packed this book with useful information and advice on how to use Python to its fullest potential, and it is worthwhile for anyone with only basic knowledge of the language to read through it.

The book is split into eight chapters with the title's 59 Python tips grouped into logical topics. The first chapter covers the basic syntax and library functions that anyone who has used the language for more than a few weeks will know, but the advice on how to best use these building blocks is where the book is most helpful. Things like avoiding using start, end, and stride all at once in slices or using enumerate instead of range are good recommendations that will make your Python code much cleaner and more understandable.

Sometimes the advice gets a bit far-fetched, though. For example when recommending to spell out the process of setting default function arguments, Slatkin proposed this method:

def get_first_int(values, key, default=0):
    found = values.get(key, [''])
    if found[0]:
        found = int(found[0])
    else:
        found = default
    return found
Over this possibility using the or operator short-circuit behavior:
def get_first_int(values, key, default=0):
    found = values.get(key, [''])[0]
    return int(found or default)
He claimed that the first was more understandable, but I just found it more verbose. I actually prefer the second version. This example was the exception, though. I agreed and was impressed with nearly all of the rest of his advice.

The second chapter covered all things functions, including how to write generators and enforce keyword-only arguments. The next chapter, logically, moved into classes and inheritance, followed by metaclasses and attributes in the fourth chapter. What I liked about the items in these chapters was that Slatkin assumes the reader already knows the basic syntax so he spends his time describing how to use the more advanced features of Python most effectively. His advice is clear and direct so it's easy to follow and put to use.

Next up is chapter 5 on concurrency and parallelism. This chapter was great for understanding when to use threads, processes, and the other concurrency features of Python. It turns out that threads and processes have unique behavior (beyond processes just being heavier weight threads) because of the global interpreter lock (GIL):
The GIL has an important negative side effect. With programs written in languages like C++ or Java, having multiple threads of execution means your program could utilize multiple CPU cores at the same time. Although Python supports multiple threads of execution, the GIL causes only one of them to make forward progress at a time. This means that when you reach for threads to do parallel computation and speed up your Python programs, you will be sorely disappointed.
If you want to get true parallelism out of Python, you have to use processes or futures. Good to know. Even though this chapter was fairly short, it was full of useful advice like this, and it was possibly the most interesting part of the book.

The next chapter covered built-in modules, and specifically how to use some of the more complex parts of the standard library, like how to define decorators with functools.wraps, how to make some sense of datetime and time zones, and how to get precision right with decimal. Maybe these aren't the most interesting of topics, but they're necessary to get right.

Chapter 7 covers how to structure and document Python modules properly when you're collaborating with the rest of the community. These things probably aren't useful to everyone, but for those programmers working on open source libraries it's helpful to adhere to common conventions. The last chapter wraps up with advice for developing, debugging, and testing production level code. Since Python is a dynamic language with no static type checking, it's imperative to test any code you write. Slatkin relates a story about how one programmer he knew swore off ever using Python again because of a SyntaxError exception that was raised in a running production program, and he had this to say about it:
But I have to wonder, why wasn't the code tested before the program was deployed to production? Type safety isn't everything. You should always test your code, regardless of what language it's written in. However, I'll admit that the big difference between Python and many other languages is that the only way to have any confidence in a Python program is by writing tests. There is no veil of static type checking to make you feel safe.
I would have to agree. Every program needs to be tested because syntax errors should definitely be caught before releasing to production, and type errors are a small subset of all runtime errors that can occur in a program. If I was depending on the compiler to catch all of the bugs in my programs, I would have a heckuva lot more bugs causing problems in production. Not having a compiler to catch certain classes of errors shouldn't be a reason to give up the big productivity benefits of working in a dynamic language like Python.

I thoroughly enjoyed learning how to write better Python programs through the collection of pro tips in this book. Each tip was focused, relevant, and clear, and they all add up to a great advanced level book on Python. Even better, the next time I need to remember how to do concurrency or parallelism or how to write a proper function with keyword arguments, I'll know exactly where to look. If you want to learn how to write Python code the Pythonic way, I'd highly recommend reading through this book.

Data Science from Scratch

I didn't expect to enjoy this book quite as much as I did. I went into it expecting to learn about how to implement the fundamental tools of the trade for data science, and that was indeed what I got out of the book. But I also got a lighthearted, entertaining, and surprisingly easy-to-read tour of the basics of machine learning using Python. Joel Grus has a matter-of-fact writing style and a dry wit that I immediately took to and thoroughly enjoyed. These qualities made a potentially complex and confusing topic much easier to understand, and humorous to boot, like having an excellent tour guide in a museum that can explain medieval culture in detail while cracking jokes about how toilet paper wasn't invented until the 1850s.

Of course, like so many programming books, this book starts off with a primer on the Python language. I skipped this chapter and the next on drawing graphs, since I've had just about enough of language primers by now, especially for languages that I kind of already know. The real "from scratch" parts of the book start with chapter 4 on linear algebra, where Grus establishes the basic functions necessary for doing computations on vectors and matrices. The functions and classes shown throughout the book are well worth typing out in your own Python notebook or project folder and running through an interpreter, since they are constantly being used to build up tooling in later chapters from the more fundamental tools developed in earlier chapters. The progression of development from this chapter on linear algebra all the way to the end was excellent, and it flowed smoothly and logically over the course of the book.

The next few chapters were on statistics, probability, and their use with hypothesis testing and inference. Sometimes Grus glossed over important points here, like when explaining standard deviations he failed to mention that this metric only applies to (or at least applies best to) normal distributions. Distributions that deviate too much from the normal curve will not have meaningful standard deviations. I'm willing to cut him some slack, though, because he is covering things quickly and makes it clear that his goal is to show roughly what all of this stuff looks like in simple Python code, not to make everything rigorous and perfect. For instance, here's his gentle reminder on method in the probability chapter:
One could, were one so inclined, get really deep into the philosophy of what probability theory means. (This is best done over beers.) We won't be doing that.
He finishes up the introductory groundwork with a chapter on gradient descent, which is used extensively in the later machine learning algorithms. Then there are a couple chapters on gathering, cleaning, and munging data. He has some opinions about some API authors choice of data format:
Sometimes an API provider hates you and only provides responses in XML.
And he has some good expectation setting for the beginner data scientist:
After you've identified the questions you're trying to answer and have gotten your hands on some data, you might be tempted to dive in and immediately start building models and getting answers. But you should resist this urge. Your first step should be to explore your data.
Data is never exactly in the form that you need to do what you want to do with it, so while the gathering and the munging is tedious, it's a necessary skill that separates the great data scientist from the merely mediocre. Once we're done learning how to whip our data into shape, it's off to the races, which is great because we're now halfway through this book.

The chapters on machine learning models, starting with chapter 12, are excellent. While Grus does not go into intricate detail on how to make the fastest, most efficient MLMs (machine learning models, not multi-level marketing), that is not the point. His objective is to show as clearly as possible what each of these algorithms looks like and that it is possible to understand how they work when shown in their essence. The models include k-nearest neighbors, naive bayes, linear regression, multiple regression, logistic regression, decision trees, neural networks, and clustering. Each of these models is actually conceptually simple, and the models can be described in dozens of lines of code or less. These implementations may be doggedly slow for large data sets, but they're great for understanding the underlying ideas of each algorithm.

Threaded through each of these chapters are examples of how to use each of the statistical and machine learning tools that is being developed. These examples are presented within the context of the tasks given to a new data scientist who is an employee of a budding social media startup for…well…data scientists. I just have to say that it is truly amazing how many VPs a young startup can support, and I feel awfully sorry for this stalwart data scientist fulfilling all of their requests. This silliness definitely keeps the book moving along.

The next few chapters delve a bit deeper into some interesting problems in data science: natural language processing, network analysis (or graph algorithms), and recommender systems. These chapters were just as great as the others, and by now we've built up our data science tooling pretty well from the original basics of linear algebra and statistics. The one thing we haven't really talked about, yet, is databases. That's the topic of the 23rd chapter, where we implement some of the basic operations of SQL in Python in the most naive way possible. Once again it's surprising to see how little code is needed to implement things like SELECT or INNER JOIN as long as we don't give a flying hoot about performance.

Grus wraps things up with an explanation of the great and all-powerfull MapReduce, and shows the basics of how it would be implemented with mapper and reducer functions and the plumbing to string it together. He does not get into how to distribute this implementation to a compute cluster, but that's the topic of other more complicated books. This one's done from scratch so like everything else, it's just the basics. That was all fine with me because the basics are really important, and knowing the basics well can lead you to a much deeper understanding of the more complex concepts much faster than if you were to try to dive into the deep end without knowing the basic strokes. This book provides that foundation, and it does it with flair. I highly recommend giving it a read.


Both Effective Python and Data Science from Scratch were excellent books, and together they could give a programmer a solid foundation in Python and data science as long as they already have some experience in the language. With that being said, Data Science from Scratch will not provide the knowledge on how to use the powerful data analysis and machine learning libraries like numpy, pandas, scikit-learn, and tensorflow. For that, you'll have to look elsewhere, but the advanced, idiomatic Python and fundamental data science principles are well covered between these two books.